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Shooting bottles off walls.

We've had to make a lot of the game happen in 3d space to support the following features properly! We've had to make a lot of the game happen in 3d space to support the following features properly!

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The Wonky Wagon - Release Update

Saddle up, varmint! Friendship Club's first major feature update is here! Get bar brawlin’ in a totally destructible new arena “The Wonky Wagon”, rootin’-tootin’ in an updated “Quick Draw” Standoff...

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We've been Greenlit! Minor update #8.

Two weeks ago when we released The Wonky Wagon we said the next release would be lighter on content. Two weeks ago when we released The Wonky Wagon we said the next release would be lighter on content.

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Where the hell have we been? Insomnia52 and PAX Prime!

An odd one this week! The team has been split up all over the world (and we're only now just getting back into the swing of things), so this is a post about i52 and PAX and what we've been up to in the...

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Refactoring / future proofing / joy of joys!

We're afraid there's not a new build this week, but that doesn't mean we've not been hard at work. Sadly most of what we've done will be invisible for now, so you'll have to hold on a bit before you...

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Rise and shine! Release #9. Character Select!

We're back in full swing now, and you know what that means? There's an awesome new release of Friendship Club! The groundwork has been laid, the restructuring is almost there. At the beginning of this...

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Release #10. Nana Ricketts!

Hello, hello and hello! This week we were thinking of just releasing a small bugfix update with no new features, but that wouldn't be very fun would it? So here we are, we're releasing the game's first...

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Release #11. TEAM PLAY!

Team play is here and it's going to knock your socks off! Get your friends together and go 2 vs 2, 3 vs 1, or even 2 vs 1 vs 1. We've had a fierce Force Of Habit versus Clockwork Cuckoo showdown here...

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Release #12. TURBO BULLETS and FINGER OF GOD!

Feast your eyes on this new Friendship Club release. We've added a new game mode in this version called TURBO BULLETS. These fancy new bullets are bullets that get BIGGER and FASTER when they are...

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A Trip to the Seaside

Working more than full time, even on passion projects, can eventually start to take a toll. Enthusiasm can take a bit of a dip, especially in winter months. The project board looks like it's frozen...

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Inverse Kinematics and the Finger Of God

HELLO, just a mini post about Inverse Kinematics (IK) and it’s use in the Finger of God death modifier, included in the most recent release of Friendship Club. “WHAT IS IK!?”, I hear you scream into...

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Keeping your house in order.

In a previous blog post I mentioned that we spent a few weeks of reasonably intense prototyping to try to help us get a handle on what we want Friendship Club to be. Up until that point the game design...

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Release #13. ASSASSINS MODE and TEAM HATS!

What's up, friends? This week we have some exciting new features for you to play with. The first of which is a brand new mode called ASSASSINS.What's up, friends? This week we have some exciting new...

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Basic Character Design Rules

Hello. This is a blog post. A blog post about the basic character design rules for Friendship Club, and why the characters look the way they do. Because Friendship Club was originally conceived at a 24...

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2014 Retrospective

So 2014, that was a bit hectic. We moved out of the bedroom, got a game on Steam (woo), put Friendship Club into full production, had a few trips to the states*, met a few heroes, won a few awards,...

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Release #14. Stats!

Happy New Year! It's the first release of 2015 and we've got some tasty treats for you today. Tasty treats in the form of pies... because we've added Game Statistics! Happy New Year! It's the first...

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Release #15 - GO!

Konnichiwa autoduck! Friendship Club has received another update today. It features some new animations for standoff / quick draw mode, some bug fixes, and a whole bunch of other stuff that's currently...

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Steam Early Access Announcement!

Woah woah woah! You might have noticed the lack of a release last week, and we have a good reason for that. We've been preparing for the announcement of the biggest Friendship Club thing yet -- an...

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EGX Rezzed - Lightboxes!

This is a blog about expo stands - specifically our latest one - and the cool little lightboxes we made for it! We try to add a little something extra each time we showcase. This is a blog about expo...

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Pre-visualisations in game development!

What the devil is pre-vis, or pre-visualisation? Not wanting to completely rip the Wikipedia page and paste it here, the simplest way of explaining it is "a function to visualize complex scenes in a...

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